Thursday, 17 December 2009
XNA Binaries
Don't forget to install the XNA binaries if you wanna play any of the games on this site. The latest version can be downloaded from here.
Skaarsgard!
Fight the monsters and make your way to the end of the level in Skaarsgard, the third of the One Day Games.

Controls:
Left and Right to move
Up to jump
Space to attack
Download here.

Magic Eyes!
Number two of the One Day Games. To play, try to reach the Fin sign by making yourself the same colour as the blocks you're standing on. Avoid the baddies and the fire!
Controls:
Left and Right to move
Up to jump
S to change color
Download here.

Crab Fighter!
One of the three games created for the One Day Game competition earlier this month! The controls are as follows:
Left and Right to move
Space to fire
Left Control to jump
Download here.

Saturday, 9 May 2009
Super weapons, and some sort of boss monster!
OK, couple more screenies, this time of the new super weapons (consumable, you start with only 3), and of a Mojo Jojo boss which has orbiting brains!




Thursday, 16 April 2009
Try it!
Download here:
Just extract to a folder and double-click ppg.exe.
Controls are:
Arrow keys: move
Control: fire
Alt: change character(weapon)
Enter: pause/confirm menu choice
Comment!
Particles and collisions of joy!
I fixed the collision detection. Rather than trying to be smart, I just went for the brute force method. Turns out, when you have less than several thousand objects to consider, it doesn't really matter...

Also, added a particle system. Need to add stuff like tracers, but that will be a piece of cake now.
And, there's now a status bar at the top of the screen. Shows how many lives you have, what level it is, your score and the number of super-weapons left. Hasn't been fully implemented, so more on that later...

Wednesday, 8 April 2009
Shoot 'em! Up!
Here are a few screenshots of the first game I'm working on. It's build in XNA, and is a 2D, side-scrolling shoot-em-up, thus far based around the powerpuff girls. So far I have a nice flexible framework for adding badguys, powerups, etc, some fairly dodgy collision detection (fixing it soon, I promise!), parallax scrolling backgrounds, and a pretty rough looking menu (which I choose not to show here...).


But still, Powerpuff Girls, Mojo-jojo and floating brains - what more could a good game need?



Labels:
development,
em,
game,
powerpuff girls,
shoot,
up,
XNA
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